Button
ICAC home

ICAC Cybercrime Task Force

CyberSafety Risks

Lures of the Internet

horizontal line

Misleading Information | Fantasy Role Playing | Scams and Hoaxes | Sexually Explicit

Although as a parent physical harm to our child is important to prevent, it is almost equally frightening to watch our child change into a different person as forces outside our control or understanding lure him or her. The Internet has introduced a large body of influences that we would want to shield our children from, including dangerous or misleading information, fantasy and role playing, scams and hoaxes, and sexually explicit material.

Dangerous or misleading information

Misleading information can be a relatively small risk compared to others, but should be one that we discuss with our children. Similar to some magazines at the checkout counter, online information can be sensational and misleading. Users of the Internet should be able to assess the validity of a website that is visited. Teach your child that a Web page must have certain qualities before they trust it. It must be accurate in what it presents about the subject. Is the website one of opinions or facts? It should be written by an authority in the subject being covered. The child should learn to check the date that the page was updated. Overall, your child should be encouraged to make a judgment about content and not to believe everything on the web.

Some websites take advantage of the fact that users do not always type the right address into the address bar. For example, the website www.example.info may not be the same as www.example.gov or www.exampal.info. The site that is displayed when the wrong address is typed in may be designed to look like the one expected, but may be a spoof and be making fun of the site you intended to find or it may contain content not appropriate for children. If your child is looking for information about a government agency, they should always try ".gov" at the end of the address before they try other endings.

Websites and other interactive technologies (including chat rooms) may have dangerous information, such as how to commit suicide or how to make a bomb. Read more about inappropriate products that may be obtained online. Although we generally appreciate support groups and other means of support when needed, the Internet can provide support that most would not consider a helpful. Predators can now find likeminded individuals online and this validates their lusts and endeavors. Our children may find others who are depressed online, and together they may encourage each other to take their lives, hurt other individuals or commit a crime.

Resources

Berkeley Guide to Evaluating Web Sites This page... begins with looking at your search results from a search engine or other source, follows through by investigating the content of page, and extends beyond the page to what others may say about the page or its author(s).
Cornell University Five criteria for evaluating web pages

 

Fantasy Role Playing

Fantasy role-playing on the Internet does not just occur in online gaming. Many people live by the saying that “On the Internet nobody knows you are a dog.1” Anyone can say or do anything when they are in a chat room, but they tend to forget, or do not know, that they are traceable. 1 Internet dog cartoon by Peter Steiner

We have discussed at some length how predators assume different identities in chat rooms in order to lure children, but children in their early teens have been found to role-play in chat rooms, assuming different identities as well. While this may seem as though they are protecting their personal information and identities it has been found that those alternate identities will do or behave in inappropriate ways. See Disinhibition. The reality confusion aspect is revealed when the child believes that certain inappropriate behaviors only apply to the assumed identity and not they themselves. Specifically, when younger children engage in these types of behaviors they are at risk for losing the ability to distinguish between fantasy and reality.2


Online gaming, also known as MMORPGs (massive multiplayer online role-playing game), may be violent, sexually explicit, or both. The Wickopedia site provides an excellent description of MMORPs including screen shots from different games. While MMORPG’s are a source of entertainment for many individuals other individuals find them addictive. Gaming can give a player a sense of control and empowerment that they do not have in real life. Fantasy role-playing is especially attractive for those who are shy, have low self-esteem or a poor self-image. The game gives them an environment where they do not have to be themselves; they can create a new superior persona for however many hours they play. The different gaming qualities that attract players are accomplishment, relationships, and escapism. Girls tend to be more attracted to the relationship aspects, while those that are achievement challenged in real life are attracted to the achievement aspect in the game. Escapism would appeal to those who are unhappy in their current real life situation and find this as the only way out. 3

There are three contributing factors that drive the players to continue to play: rewards, peer pressure, and invested effort.

  • For the achievement oriented especially, the possibly of getting to the next level is always right there for them. When a player first starts playing it is fairly easy to attain the next level, but it gets progressively more difficult as the game progresses. This is called "leveling" and it is the feature that makes gaming so addictive. It is also important for parents to note that the easier early levels in some of the games are also much cleaner with respect to violence and language than later levels.
  • The peer-pressure aspect comes from the friends that game players make online. The anonymous nature of the friendships tends to lead to greater self-disclosure than face-to-face friendships. See Disinhibition. When playing online there is competitiveness between friends to stay at the same level and not get left behind. In fact, some players become so involved in the games that when a player dies in real life, they hold a virtual funeral. As each player logins in at the designated time their character shows up at the funeral. The funerals can be surprisingly touching.
  • Finally, the amount of invested effort in the game makes many players reluctant to quit. After investing in hundreds, if not thousands of hours playing a player’s character may have achieved significant status in the game and have acquired valuable assets. To quit playing means that all of the accomplishments are gone, as though they never existed.
    3 This information came from research done by Nick Yee.
How can you tell if you or someone you know is addicted?

The basic criteria for addiction apply. Do you spend progressively more time playing to feel excitement? Is it primarily what you think about when you are not playing? Have you lied about how much you play? Are you able to cut back how many hours you spend playing or quit? Is it an escape? Does it interfere in your relationships? Does it affect school or work? 4 NetAddiction

Resources:

1 A CyberSmart PDF file containing the cartoon
    http://www.cybersmart.org/downloads/pdf/csposter3.pdf
2 The Australian Government Institute of Families Site - Report on Child Abuse and the Internet by
    Janet Stanley http://www.aifs.gov.au/nch/issues/issues15.html
3 Nicholas Yee's Home page containing his research paper Ariadne - Understanding MMORPG
    Addiction http://www.nickyee.com/hub/addiction/home.html
4 The NetAddiction site page on Obsessive Online Gaming     http://www.netaddiction.com/resources/online_trading.htm
The Wikipedia site defining MMORPG's http://en.wikipedia.org/wiki/MMORPG
The WiredNews site article Pursuing the Libido's Dark Side     http://www.wired.com/news/games/0,2101,63997,00.html
The Net Family News site a good site to search on topics of interest

    http://www.netfamilynews.org/ Search for gaming or addiction

 

Scams and Hoaxes

Just as scams and hoaxes existed before the Internet there are scams and hoaxes being perpetuated on the Internet. The Wikipedia site has a good definition of scams; it "is an attempt to intentionally mislead a person or persons (known as the mark) usually with the goal of financial or other gain."1 The other gain may be curiosity at how well the perpetuator can manipulate others, or to see how far something will go. Or, it may be part of a denial of service attack directed at someone, or simply wasting bandwidth by getting people to pass on useless messages.

A hoax is an attempt to persuade someone or a group that what is really false is true.2 Hoaxes typically state somewhere in the message to send this very important warning to everyone you know. Credible sources do not use statements like that. They also use technical sounding language, which is often nonsense, and attempt to associate themselves with a legitimate organization.3

Chain letters generally have three parts to them, the hook, the threat, and the request. The hook is something to interest you and keep you reading like a dire warning about your computer's safety or a child who is in peril. The threat part is what is going to happen to your computer or the child. The request part is what you must do to prevent such an occurrence. The hoax or chain letter originator may be trying to see what he or she can get others to do, to extract revenge on someone by making it look as though that person is responsible for the hoax, or to perpetuate some kind of pyramid scheme where the recipients send in money.3

For a considerable list of scams go to The National Fraud Information Center site Fraud Tips.4 Remember, if it sounds too good to be true, it is.

Resources:

1 The Wikipedia site definition of scams http://en.wikipedia.org/wiki/Scams
2 The Wikipedia site definition hoaxes http://en.wikipedia.org/wiki/Hoax
3 National Fraud Information Center – Internet Fraud Watch http://www.fraud.org/internet/intinfo.htm
4 National Fraud Information Center – Fraud Tips http://www.fraud.org/internet/inttip/inttip.htm

Hoax and Urban Legends sites:
H
oaxbusters – http://hoaxbusters.ciac.org/
Snopes – http://www.snopes.com/
Symantic – http://securityresponse.symantec.com/avcenter/hoax.html
McAfee –
http://vil.mcafee.com/hoax.asp

 

Sexually Explicit Websites

The luring qualities of a site may appeal to a child's interest and curiosity. Pornography is easily found and accessed by any internet user, regardless of their age. Adult websites often block deep use of their site by requiring a credit card, however the initial pages are explicit and exciting to many adolescents. In addition, pornographic images are often traded through email or seen in chat rooms when individuals using cams expose themselves.

How many pornographic Web pages are online? That is difficult to determine. N2H2, a company that sells business and school filters and is now Secure Computing, stated in a press release of September 2003 that they had identified for its database over 260 million pornographic Web pages, identifying over 28 million pages in July 2003 alone. At that time their research indicated an 1800% increase in the number of pornographic sites over a 5-year period. http://www.netaddiction.com/newspr/n2h2_2003.htm

Research indicates that approximately 25 per cent of children aged 10 -17 years who use the Internet are exposed to explicit sexual material (Finkelhor et al. 2000). In other words, out of a average class of 30 middle to high school aged students, 7 - 8 have been exposed to pornography online.

What can you do?

1. Discuss the importance of self-control and making right choices with your child. Ultimately the responsibility for guarding their mind is theirs. They will have choices throughout their lives that will involve temptations that are not productive and may be damaging versus decisions to resist those temptations. Pollution of the mind and soul is no different than pollution of the body or environment. It's more difficult to clean it up than it would have been to stay out of the dirt.

2. Keep the computer in a central, busy part of the house with the screen facing the room.

3. Learn to monitor your child's use of the Internet. When your child is faced with temptation, it is easier to resist it if they know you are able to and will be checking on their Internet activities. Classes offered by the Community Cybersafety Program in Georgia teach how to monitor your child's use of the Internet. There are also online classes you may find helpful.

4. Learn about filters and other electronic means to help monitor and protect your child. Consider using electronic security and monitoring to supplement the above suggestions. The Parent Resources page has links to information about technology solutions.

Resources

Finkelhor, D., Mitchell, K. J. and Wolak, J. (2000), Online Victimization: A Report on the Nation’s Youth, Crimes Against Children Research Center, www.netsmartz.com, accessed March, 2005.

 

Terms of Use and Privacy   
  Copyright ©2005 Georgia Bureau of Investigation. All rights reserved.
Last Updated: 03/14/2006
Site Hosted by: Jatero, Inc.